GAME: tells the engine what GameInfo class to use (overriding default).CLASS: tells the engine what player class to use (overriding default).CHARACTER: the player character to use.UDK.exe server MyMap.udk?listen=true?bIsLanMatch=true UDK.exe MyMap.udk?game=MyPackage.MyGame?class=MyPackage.MyPawn The additional options are specified by appending them to the map name or server IP address. The server IP address is a standard 4-part IP address consisting of 4 values between 0 and 255 separated by periods. In this case, the inclusion of the file extension is mandatory. To load a map not found in the Maps directory, an absolute path or a relative path from the Maps directory can be used. A map name can be any map located within the Maps directory. Passing a URL is optional, but must immediately follow the executable name or any mode switch if one is present.Ī URL consists of two parts: a map name or server IP address and a series of optional additional parameters. These can also be used in conjunction with the SERVER or EDITOR modes to run the editor or a server with a specific map. URLs can be passed to the executable to force the game to load a specific map upon startup.
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